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	<title>Eddie</title>
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	<link>http://eddie.quadoshock.com</link>
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		<item>
		<title>2010.2: First Play/Read</title>
		<link>http://eddie.quadoshock.com/archive/2011/01/04/2010-2-first-playread/</link>
		<comments>http://eddie.quadoshock.com/archive/2011/01/04/2010-2-first-playread/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 07:15:20 +0000</pubDate>
		<dc:creator>Quad</dc:creator>
				<category><![CDATA[entries]]></category>

		<guid isPermaLink="false">http://eddie.quadoshock.com/?p=540</guid>
		<description><![CDATA[2010 wasn&#8217;t a good year for gaming for me. I had very little time for gaming over the course of the year. Virtually all of Q2 and Q4 were game-free as I clamped down to get work done. I did play some fantastic games that I&#8217;d like to highlight. We Didn&#8217;t Playtest This At All [...]]]></description>
			<content:encoded><![CDATA[<p>
2010 wasn&#8217;t a good year for gaming for me. I had very little time for gaming over the course of the year. Virtually all of Q2 and Q4 were game-free as I clamped down to get work done.
</p>
<p>
I did play some fantastic games that I&#8217;d like to highlight. <a href="http://boardgamegeek.com/boardgame/31016/we-didnt-playtest-this-at-all">We Didn&#8217;t Playtest This At All</a> is quick, silly game that anyone with a sense of humor will enjoy. Bigi has that version. I have the follow-up <a href="http://boardgamegeek.com/boardgame/42448/we-didnt-playtest-this-either">We Didn&#8217;t Playtest This Either</a>. I&#8217;m sure if you know either of us, you will get to play it soon.
</p>
<p>
On the video game side of things, I am thoroughly-impressed by <a href="http://en.wikipedia.org/wiki/Vanquish_(video_game)">Vanquish</a>. It is a third-person, cover-based shooter where you can boost-slide around the battlefield and take over enemy turrets and vehicles. None of those pieces are groundbreaking, but the way everything is weaved together really makes the game shine. (Though there are still unfair one-hit kills and camera issues).
</p>
<p>
I also read a book this year! <a href="http://www.amazon.com/JavaScript-Good-Parts-Douglas-Crockford/dp/0596517742">JavaScript: The Good Parts</a> by <a href="http://www.crockford.com/">Doug Crockford</a> is a must-read for all serious web developers. I learned JavaScript through trial-and-error and googling for code snippets, so I never learned many aspects to the language that I should have been using and never learned proper JS code structure and organization. Crockford&#8217;s book covers all that in a succinct 145 pages that even a slacker like me can finish. Note that JavaScript&#8217;s significance goes beyond the browser. <a href="http://nodejs.org/">Node.js</a> is a web server/app platform thing (think Apache+PHP replacement) that uses both JS syntax and fundamentals. A few years down the road, we could all very well be coding the backend of web apps in JavaScript.
</p>
<h4>Board Games</h4>
<ul>
<li>Agricola: Farmers of the Moors &#8211; <em>highly recommended</em></li>
<li>Ascension: Chronicle of the Godslayer</li>
<li>Dominion: Alchemy &#8211; <em>sucks</em></li>
<li>Dominion: Prosperity &#8211; <em>good</em></li>
<li>Galaxy Trucker: The Big Expansion &#8211; <em>crazy</em></li>
<li>Last Night on Earth</li>
<li>Roll Through the Ages</li>
<li>Twilight Imperium</li>
<li>We Didn&#8217;t Playtest This At All &#8211; <em>silly awesome</em></li>
<li>We Didn&#8217;t Playtest This Either &#8211; <em>ditto</em></li>
</ul>
<h4>Video Games</h4>
<ul>
<li>Batman (NES!)</li>
<li>Etrian Odyssey 3</li>
<li>Grandia 3</li>
<li>House of the Dead: Overkill</li>
<li>Naruto Shippuden: Ultimate Ninja Storm 2</li>
<li>Sin &#038; Punishment: Star Successor &#8211; <em>good</em></li>
<li>StarCraft 2</li>
<li>Vanquish &#8211; <em>wow</em></li>
</ul>
<h4>Books</h4>
<ul>
<li>JavaScript: The Good Parts (I read a book!)</li>
</ul>
]]></content:encoded>
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		<title>2010.1: Crazy</title>
		<link>http://eddie.quadoshock.com/archive/2011/01/02/2010-1-crazy/</link>
		<comments>http://eddie.quadoshock.com/archive/2011/01/02/2010-1-crazy/#comments</comments>
		<pubDate>Mon, 03 Jan 2011 05:39:10 +0000</pubDate>
		<dc:creator>Quad</dc:creator>
				<category><![CDATA[entries]]></category>

		<guid isPermaLink="false">http://eddie.quadoshock.com/?p=558</guid>
		<description><![CDATA[Truth be told, the most fitting word for my 2010 is crazy. Working crazy hours: back-to-back 80+-hour weeks (Q2) and working through four-straight weekends (Q4). Industry changing crazy fast: Facebook credits, FrontierVille, EA buying Playfish, Disney buying Playdom. Zynga crazy hiring: acquiring companies in Austin, China, and Germany, setting up shop in Japan, and filling [...]]]></description>
			<content:encoded><![CDATA[<p>Truth be told, the most fitting word for my 2010 is crazy.</p>
<p>Working crazy hours: back-to-back 80+-hour weeks (Q2) and working through four-straight weekends (Q4). Industry changing crazy fast: Facebook credits, FrontierVille, EA buying Playfish, Disney buying Playdom. Zynga crazy hiring: acquiring companies in Austin, China, and Germany, setting up shop in Japan, and filling our SF offices to the point where you have to get lucky to get a parking spot&#8230; or a restroom stall. (And crazy over-counting: finding instances of double- and triple-counting in our tracking, heh).</p>
<p>So much has happened and so much has changed that it&#8217;s hard to believe only a year has passed. I&#8217;m a senior dev now&#8212;asked more questions than I ask others. (Me and another guy compete for most-cynical senior dev on the team). I won two company awards (Q2 and Q3). My closest friends on the team are now on a new team working on a new game. We went to Vegas&#8230; and almost left one guy behind. We had a month-long, office Dominion league. My car was totaled and I bought a new car, in the process becoming thoroughly frustrated with the car choices these days. I went to New York City and ate a lot of good food including lunch at Jean Georges (three Michelin stars!).</p>
<p>And silver exploded. And I read a book.</p>
<p>I&#8217;d say I fulfilled <a href="/archive/2009/12/31/2009-1-who-dares-wins/">my resolution for 2010</a>, no doubt due to being at a company where even one week is a long time. 2010 wasn&#8217;t an easy year for me; it was a lot of hard work and late nights. But things worked out well, so I&#8217;m recycling my resolution for 2011: “Make big(ger) plans; aim high(er) in hope and work”.</p>
<p>I&#8217;m cheating, honestly. I already know I will fulfill that resolution. Much of what I learned, worked on, and secretly slipped into the codebase in 2010 is in preparation for a refactoring of the front-end code that no one asked for and no one will schedule my time for, but is desperately needed and is a project I can&#8217;t stop thinking about. Ditto for a redesign. (I&#8217;m a cheater; I&#8217;ve already started working on both during this &#8220;break&#8221;.)</p>
<p>Like I said: crazy.</p>
]]></content:encoded>
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		<item>
		<title>Gordon &#8211; open source Flash runtime in JS with SVG</title>
		<link>http://eddie.quadoshock.com/archive/2010/01/17/gordon-open-source-flash-runtime-in-js-with-svg/</link>
		<comments>http://eddie.quadoshock.com/archive/2010/01/17/gordon-open-source-flash-runtime-in-js-with-svg/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 06:16:22 +0000</pubDate>
		<dc:creator>Quad</dc:creator>
				<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://eddie.quadoshock.com/?p=545</guid>
		<description><![CDATA[http://paulirish.com/work/gordon/demos/ Paul Irish Awesome! (h/t Alex)]]></description>
			<content:encoded><![CDATA[<p>http://paulirish.com/work/gordon/demos/</p>
<p>Paul Irish</p>
<p>Awesome! (h/t Alex)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fixing animation in jQuery</title>
		<link>http://eddie.quadoshock.com/archive/2010/01/10/fixing-animation-in-jquery/</link>
		<comments>http://eddie.quadoshock.com/archive/2010/01/10/fixing-animation-in-jquery/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 19:33:26 +0000</pubDate>
		<dc:creator>Quad</dc:creator>
				<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://eddie.quadoshock.com/?p=543</guid>
		<description><![CDATA[http://www.splashnology.com/blog/jquery/237.html Splashnology I originally assumed jQuery used a timer for each animate() too&#8230;]]></description>
			<content:encoded><![CDATA[<p>http://www.splashnology.com/blog/jquery/237.html</p>
<p>Splashnology</p>
<p>I originally assumed jQuery used a timer for each animate() too&#8230;</p>
]]></content:encoded>
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		<item>
		<title>2009.2: First Play</title>
		<link>http://eddie.quadoshock.com/archive/2010/01/04/2009-2-first-play/</link>
		<comments>http://eddie.quadoshock.com/archive/2010/01/04/2009-2-first-play/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 08:06:04 +0000</pubDate>
		<dc:creator>Quad</dc:creator>
				<category><![CDATA[entries]]></category>

		<guid isPermaLink="false">http://eddie.quadoshock.com/?p=485</guid>
		<description><![CDATA[Board games Agricola Battlestar Galactica Citadels Family Business Formula D Galaxy Trucker? Ghost Stories Gubs In the Year of the Dragon Incan Gold Power Grid Through the Ages Ticket to Ride Viktory II Winner&#8217;s Circle Video Games BlazBlue Contra 3 Dokapon Kingdom Final Fantasy X (yup, finally) Knights in the Nightmare New Super Mario Bros. [...]]]></description>
			<content:encoded><![CDATA[<h4>Board games</h4>
<ul>
<li>Agricola</li>
<li>Battlestar Galactica</li>
<li>Citadels</li>
<li>Family Business</li>
<li>Formula D</li>
<li>Galaxy Trucker?</li>
<li>Ghost Stories</li>
<li>Gubs</li>
<li>In the Year of the Dragon</li>
<li>Incan Gold</li>
<li>Power Grid</li>
<li>Through the Ages</li>
<li>Ticket to Ride</li>
<li>Viktory II</li>
<li>Winner&#8217;s Circle</li>
</ul>
<h4>Video Games</h4>
<ul>
<li>BlazBlue</li>
<li>Contra 3</li>
<li>Dokapon Kingdom</li>
<li>Final Fantasy X (yup, finally)</li>
<li>Knights in the Nightmare</li>
<li>New Super Mario Bros. Wii</li>
<li>No More Heroes</li>
<li>Rhythm Heaven</li>
<li>Scribblenauts</li>
<li>Viewtiful Joe 2</li>
</ul>
<h4>Computer Games</h4>
<ul>
<li>Cave Story?</li>
<li>Diablo II</li>
</ul>
<h4>Facebook Games</h4>
<ul>
<li>Atom Blast</li>
<li>Ball Toss!</li>
<li>Brain Buddies</li>
<li>Caf&eacute; World</li>
<li>Crazy Planets</li>
<li>Dungeons &amp; Dragons: Tiny Adventures</li>
<li>FARKLE</li>
<li>FarmVille</li>
<li>Kick-off</li>
<li>Mafia Wars (for obvious reasons)</li>
<li>Mobsters 2 (ditto)</li>
<li>Mythmonger</li>
<li>Ninja Saga</li>
<li>Ponzi, Inc</li>
<li>Roller Coaster Kingdom</li>
<li>Spore Islands</li>
<li>Starfleet Commander ( rank #143 &gt;:D )</li>
<li>Tetris Friends</li>
<li>The Hierarchy</li>
<li>Treasure Mania (now named Treasure Madness)</li>
<li>Warstorm</li>
<li>Yakuza Lords</li>
</ul>
]]></content:encoded>
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		<title>2009.1: Who Dares Wins</title>
		<link>http://eddie.quadoshock.com/archive/2009/12/31/2009-1-who-dares-wins/</link>
		<comments>http://eddie.quadoshock.com/archive/2009/12/31/2009-1-who-dares-wins/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 07:23:10 +0000</pubDate>
		<dc:creator>Quad</dc:creator>
				<category><![CDATA[entries]]></category>

		<guid isPermaLink="false">http://eddie.quadoshock.com/?p=483</guid>
		<description><![CDATA[2009 was the year I made my move. I quit my job at Power Integrations after four years as an analog IC design engineer and finally made the jump to web design/development. I had been contemplating the move for a few years already. At one point, summer 2008 was my personal deadline for the move. [...]]]></description>
			<content:encoded><![CDATA[<p>2009 was the year I made my move. I <a href="archive/2009/06/30/today-was-my-last-day-at-power-integrations/">quit my job at Power Integrations</a> after four years as an analog IC design engineer and finally made the jump to web design/development.</p>
<p>I had been contemplating the move for a few years already. At one point, summer 2008 was my personal deadline for the move. Then my project kept getting delayed and I pushed it back to fall 2008. Then Lehman Brothers went bust and the global financial machine seized up. Suddenly, just having a job felt quite nice.</p>
<p>But as spring came around again, I decided I was not happy with the way things were going and needed to make a change. Last week of May, I told my boss of my intent to quit and applied for the web designer position at Zynga (through Bigi; did you get your referral bonus yet?). First week of June, I was interviewed for web developer (not design) position at Zynga. Second week of June, I was given an offer from Zynga and immediately accepted. June 30th was my last day at Power Integrations; the following Monday, July 6th, was my first day at Zynga.</p>
<p>Six months later, I&#8217;ve established myself as the CSS expert and sole UI-centric developer on the team. While that means I&#8217;m assigned all the <em>awesome</em> IE6/7 CSS bugs, I have also been given the opportunity to do my own layouts and mockups, tasks normally reserved for the UI designers. Taking a concept from design to code&#8212;what I&#8217;ve long been doing as a hobby&#8212;is now my career.</p>
<p>I&#8217;m incredibly fortunate that this change has worked out so well for me. There were many places where things could have gone wrong or I could have come up short. If it weren&#8217;t for Bigi, maybe my resum&eacute; would&#8217;ve been screened out by a recruiter looking for web designers instead of ending up in the hands of the team manager, who decided that I&#8217;d be a better fit for web development. If it weren&#8217;t for the people I&#8217;ve met at TIC/AIC/TVA, I probably wouldn&#8217;t have pursued web design with the same grit and dedication. And of course, if it weren&#8217;t for Lloyd and AIC ten years ago, would I even be talking about this now?</p>
<p>I think the takeaway is best summed up in a snippet of the Burnham quote  Gruber ended today&#8217;s post with: &#8220;Make big plans; aim high in hope and work&#8221;. That is my resolution for 2010. I hope it is yours too.</p>
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		<title>Analyzing Timer Performance</title>
		<link>http://eddie.quadoshock.com/archive/2009/12/25/analyzing-timer-performance/</link>
		<comments>http://eddie.quadoshock.com/archive/2009/12/25/analyzing-timer-performance/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 22:45:04 +0000</pubDate>
		<dc:creator>Quad</dc:creator>
				<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://eddie.quadoshock.com/?p=492</guid>
		<description><![CDATA[http://ejohn.org/blog/analyzing-timer-performance/ John Resig Particularly relevant to what I&#8217;m working on.]]></description>
			<content:encoded><![CDATA[<p>http://ejohn.org/blog/analyzing-timer-performance/</p>
<p>John Resig</p>
<p>Particularly relevant to what I&#8217;m working on.</p>
]]></content:encoded>
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		<title>Football, dog fighting, and brain damage</title>
		<link>http://eddie.quadoshock.com/archive/2009/10/12/football-dog-fighting-and-brain-damage/</link>
		<comments>http://eddie.quadoshock.com/archive/2009/10/12/football-dog-fighting-and-brain-damage/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 22:37:16 +0000</pubDate>
		<dc:creator>Quad</dc:creator>
				<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://eddie.quadoshock.com/?p=480</guid>
		<description><![CDATA[http://www.newyorker.com/reporting/2009/10/19/091019fa_fact_gladwell?currentPage=all The New Yorker Another juicy Gladwell piece.]]></description>
			<content:encoded><![CDATA[<p>http://www.newyorker.com/reporting/2009/10/19/091019fa_fact_gladwell?currentPage=all</p>
<p>The New Yorker</p>
<p>Another juicy Gladwell piece.</p>
]]></content:encoded>
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		<item>
		<title>My Project Will Be Going Live Soon</title>
		<link>http://eddie.quadoshock.com/archive/2009/10/11/my-project-will-be-going-live-soon/</link>
		<comments>http://eddie.quadoshock.com/archive/2009/10/11/my-project-will-be-going-live-soon/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 01:41:49 +0000</pubDate>
		<dc:creator>Quad</dc:creator>
				<category><![CDATA[entries]]></category>

		<guid isPermaLink="false">http://eddie.quadoshock.com/?p=477</guid>
		<description><![CDATA[Things that have happened in the past 3 months: Ate a lot of good food. Played Agricola, Dominion, Through the Ages, Tsuro, Vegas Showdown, and Magic (Time Spiral block draft) with coworkers. Nerf wars at the office. Nerf raid on the FarmVille team. Placed 6th and 3rd at the monthly company Texas Hold&#8217;em tournaments. Worked [...]]]></description>
			<content:encoded><![CDATA[<p>Things that have happened in the past 3 months:</p>
<ul>
<li>Ate a lot of good food.</li>
<li>Played Agricola, Dominion, Through the Ages, Tsuro, Vegas Showdown, and Magic (Time Spiral block draft) with coworkers.</li>
<li>Nerf wars at the office. Nerf raid on the FarmVille team.</li>
<li>Placed 6th and 3rd at the monthly company Texas Hold&#8217;em tournaments.</li>
<li>Worked all weekend twice&#8230;</li>
</ul>
]]></content:encoded>
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		<title>What if we had a game room at work?</title>
		<link>http://eddie.quadoshock.com/archive/2009/07/11/what-if-we-had-a-game-room-at-work/</link>
		<comments>http://eddie.quadoshock.com/archive/2009/07/11/what-if-we-had-a-game-room-at-work/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 04:22:56 +0000</pubDate>
		<dc:creator>Quad</dc:creator>
				<category><![CDATA[entries]]></category>

		<guid isPermaLink="false">http://eddie.quadoshock.com/?p=476</guid>
		<description><![CDATA[I think most people would either say (1) it&#8217;s a bad idea because people would play games all day or (2) it&#8217;s a great idea because I&#8217;d play games all day. After a week at Zynga, I haven&#8217;t seen anyone else use the game room for games. I saw at least three meetings held in [...]]]></description>
			<content:encoded><![CDATA[<p>I think most people would either say (1) it&#8217;s a bad idea because people would play games all day or (2) it&#8217;s a great idea because I&#8217;d play games all day. After a week at Zynga, I haven&#8217;t seen anyone else use the game room for games. I saw at least three meetings held in that room. On Thursday, there were people sleeping there.</p>
<p>I&#8217;ve noticed that the game room doesn&#8217;t have that many games though&#8212;even though it has the full set of Wii, Xbox 360, and PS3. Perhaps I should lead a project to change that. ;)</p>
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